#include "stdafx.h"
#include "Bomb.h"
 
#define SPEED -8

Bomb::Bomb(int x, int y) : bomb_x(x), bomb_y(y)
{
	bombImg.Load(_T(".\\rc\\Bomb.png"));
	frame = 0;
}


Bomb::~Bomb()
{
}

void Bomb::Move()
{
	bomb_x += SPEED;
}